The hunt is on

Job hunt that is. I have applied to so many places already that I have lost track. It is not easy to apply to a place. Write a covering letter, attach your CV and send it individually. Plus, many of the companies want you to create an online profile, that takes 30 - 40 minutes just to complete. Then you send the application and do not hear from the company.

Too many rejections already, but that is the norm when you are applying for a job. Let us see if I get a job before the end of next month. If I do not, then I'll need to go back to Pakistan and my foreign trip will be over for good.

The pre-alpha build

This is the pre-alpha build of my game. This does not show much, but should give a good idea about how it plays.

My thesis online

It is now available at my university's website. You can check it out here

We come in peace (Updated)

After a day's hard work, I now have full scrolling background. As you see in the picture below, there is the far off city at the back, which moves the slowest, then the line of trees and finally the buildings, which of course move the fastest.

All the motion of the background and the spaceship has been coded and the fun part regarding the abductions and movement of different species comes now. This is the game logic that we are talking about and it will require some really good code to be put down. I am also going to try and add crowd behavior to the population, let us see if that is successful.

By the way, I am not totally happy with how everything looks in the screenshot. If some one can lend a hand in making them appear more lively, I'll be more than happy to accept the help.

Here is the screenshot:

We come in peace

That is the title of the new game that I am making these days, using the XNA game tool. The idea is that, you have a spaceship and you are supposed to abduct humans. There is much more to it that I am letting out at this time.

as you can see from the screenshot, you control the UFO and there are buildings in the background, also clouds and many more effects will be added later. right now I need to make the buildings scroll as you move the space ship. there are going to be some buildings in the fore ground too which will scroll faster. I am thinking of making some sort of crowd behavior... I still need to come up with a good algorithm and design to do just that. I did not work on it today, but tomorrow's task is going to make a separate class for background objects and then apply proper scrolling algorithm. Lets see if I get it to work.

here is the screenshot: